Let us know how we can improve Uxcel?
Have something to say?
Animation Course
It’d be better if there was a course that only focuses on Figma animations. It would be better for learners if all of these animations were covered in a single course✌️
Course minutes
The minutes of the lesson from modal window and the one at the top of lesson page does not match.
"Start lesson" button is confusing
The “Start lesson” button is quite confusing when you start a course, for a few reasons: 1) The “Start lesson” button formatting suggests it’s the first/main thing you should do. However, this starts the test/exam questions, before you’ve read the material. So “Read theory” should actually be the main button here, as you want to do this first. 2) The term “lesson” is misleading as it starts the text/exam questions. In UK English a lesson is a “a period of learning or teaching”.
Instructional Design course
I’d like to learn how to create study materials. How to set goals, track progress, and assess results. For example, with ADDIE model, which is super related to UX design
Global Course Completion Test
A comprehensive test at the end of each course to assess overall understanding and retention of the material.
Step by step guide to service blueprint
A comprehensive, step-by-step guide to creating and utilizing service blueprints for UX design and service design
Building Design Systems with AI
Let AI handle the repetitive work. You stay focused on creating systems that scale beautifully and work consistently.
Technical Fundamentals for PMs
Build better products by understanding how they’re built. Speak the language of engineers and navigate tradeoffs with clarity.
A/B Testing & Experimentation
Run smarter experiments. Make sense of the data and know when to trust it and when to question it.
AI-Powered Product Management
Use AI to cut through noise, speed up decisions, and stay ahead of the curve, all while keeping the human touch that drives great products.
SQL for Product Managers
Stop waiting for data. Learn to query it yourself and make product decisions backed by real user behavior.
Business Models & Unit Economics
Understand how products generate value. Dive into models, metrics, and the numbers every PM should know.
Go-to-Market Strategy
Turn great products into successful launches. Plan, collaborate, and drive adoption with confidence.
New course ideas.
I am sure you have a lot of more pressing courses to develop before these more niche topics, but I would absolutely love separate courses dedicated to UX/UI for XR (Extended Reality) and also Haptics, really interesting fields that don't get as much coverage in traditional UX/UI learning spaces. Not sure if you have done this but SEO would be pretty interesting too! Haven't finished all the courses though so maybe there is already one that talks about that.
Data-Driven Design
I suggest adding a course on Data-Driven Design: Quantitative Research for UX. The course should focus on analyzing web/app data, such as conversion rates, user behavior, A/B testing, and using tools like Google Analytics. It aims to provide clear guidance on leveraging data to improve user experience
Interview Questions
We need a course for interview preparation and to rehearse the most common interview questions to be able to ace the interviews!